Simulation & Training Systems
Full-motion and fixed-base training simulators built around replica operator compartments, real hard controls, multi-screen visual systems and real-time 3D scenarios. Used where training on the real asset is expensive, restricted by availability, or unsafe to attempt.
A replica compartment and real hard controls build the muscle memory that carries straight into the vehicle. Training hours accumulate without consuming fuel, spare parts or engine life on operational assets.
Scenarios are developed in the Unity engine and customised to the user's terrain, routes and training objectives, and can be extended as training needs evolve.